Multiplayer solitaire. Two words that more often than not are used these
days to condemn a game, as if automatically making it somehow worse
than any a design that will have players at each other’s throats in a
matter of minutes – or at least make players fight tooth and nail for
scarce resources or territories.
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The concept of player elimination is a thing of the past. Unless we’re
talking about games that are short, random and light – or about
“classics” like Monopoly – straight up elimination is gone from most
European and American style games these games. Or is it gone in name
only?
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We started talking about Simurgh and its beginnings a few weeks ago and it is now the right time to tell the rest of its story. In 2013, with a cool name, dragons and a designer on the rise, Simurgh seemed ready to "go to Essen" and have its first encounter with the general public. But before we present a game to such a demanding audience, we usually take the game through a stress test - those of you working in the banking system should know exactly what this means.
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So, you’ve been gaming for some time now, long enough to know that it is a hobby worth exploring. You’ve bought your first few games, you’re slowly becoming the board gaming go to gal or guy of your group, and you are thinking about creating a slightly bigger and more wholesome collection of games. Well, you’ve come to the right place.
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You might say that making a good deception-based game is a task more difficult than making, say, a Eurogame. After all, games that make us question the truthfulness of our friends are based on a set of concepts much more nebulous than a well-written and tested mathematical model that will run your trading in the Mediterranean game.
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Here’s a story (a true story) for you: I once met a person who refused to be introduced into board gaming via Ticket to Ride, just to eagerly delve into the first edition of Descent.
That person, who had had no experiences with any kind of gaming –
including Dungeons & Dragons – was my wife: today an avid gamer by
any conceivable standards.
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