Showing posts with label italia. Show all posts
Showing posts with label italia. Show all posts

Monday, June 10, 2013

NSKN @ 2 years (part 2)

I felt nostalgic today and it felt like a good time to tell the rest of the story of building NSKN. The first part ended with the 1-year anniversary of the company... well shortly after we went for the first time to the UK Games Expo, with high hopes yet knowing quite little about the event.

May 2012 - We still had only one published game, but we had ready-to-play prototypes of Exodus: Proxima Centauri and Wild Fun West and we had prepared one table for each, hoping to raise awareness and interest for our planned release in Essen or Nurnberg.

NSKN was among the very few publishers daring to show off prototypes during the expo, and while we were a bit afraid that they won't be well received, most people reacted quite well and some even wanted to pay us to make sure they'll get a copy of the final games. Pushed by people's interest, we decided to put the games on Indiegogo later in 2012, hoping to raise some money for the production and a spark the interest in Essen.

Jun 2012 - GobCon LAGNA and the first expansion. Right after the UK Games Expo, we took a trip to Italy to meet our friends from La Tana dei Goblin for the second time. We prepared for them an expansion of Warriors & Traders called Italia, with a cotton map and a more interactive game play. It was a small series of only 50 copies, but after the first week of preorders it was all sold out. Add this to the sun and wine from Italy and you have the perfect small gaming event!

Sep 2012 - We started our first two projects on Indiegogo, Wild Fun West and Exodus: Proxima Centauri. Most people thought we were crazy and we shared their opinion at first, but there was a good reason behind this decision. We knew that only one game will succeed, NSKN was too small to advertise and keep two projects alive, but with little experience in crowd-funding we did not know which of the two games had better chances. As soon as Exodus took off and reached a quarter of its goal in less than a week, we directed all our advertising efforts into supporting it. And it was worth it.

Oct 2012 -This was the craziest month in the history of NSKN. We had a place in Essen booked long time before and waiting from Exodus and Wild Fun West to arrive from China, go though customs and ship immediately to Germany for the big event. Two weeks before Spiel Essen, the ship carrying the games was delayed in Istanbul, we later found out that the games were not packed on pallets and the truck we had booked to carry the games backed out of the deal. 

I will spare you the details and get to the conclusion. The games made it on time, but just 5 days before Essen. We had to rent a van and drive all the way to Germany, with 1.5 metric tons of games and furniture for the booth. While part of the team was enjoying Essen, the rest were packing games and shipping to our Indiegogo backers.

For NSKN it was the first fair with more than one published games, so we attracted some attention, had about 30 business meeting and around 10 interviews with reviewers, so all the effort paid off in the end. Our distribution network expanded quite a lot and our games ended up in store in 31 countries.

Nov 2012 - While most publishers are late with delivering their crowd-funded games, we managed to beat the deadline. By half of November all the pledges were shipped out and about 1/3 of them had already reached their new owners. 

Every success story has its shadows. By December 2012 we started receiving complaints about the quality of the components in some of the Exodus boxes. We looked into it and asked the help of the manufacturing company to replace the defects. To this day they have refused to support us in any way. So, we sacrificed some of the game boxes and sent out replacement to every owner of a flawed games who has reached out to us. It has been a giant amount of work, but we need to make sure that everyone gets what they pay for.

Jan 2012 - We released the second expansion of Warriors & Traders, called Middle Ages, again in Italian for La Tana dei Goblin. It was our third presence in GobCon and we were already feeling like part of the community. We also showed the prototypes of Praetor and W - The Board Game and got quite a positive reaction.


Feb 2012 - We had another premiere, we had a booth in the Nurnberg Toy Fair, a quite expensive and exclusive trade fair where the big names in the industry show they latest inventions. It was out first corporate event and even though we were a bit lost in the beginning, we managed to get the most of the fair, establishing a few long term partnerships and selling out whatever was left of our stock of Exodus: Proxima Centauri.

Mar 2012 - We took out all the upcoming games and went on a play-testing spree, trying to see which of the four games (W, Praetor, Perfect Storm and Evolution) will take priority for the rest of the year. Praetor and W were the two games that stood out and made it past the finish line and even though we don't have clear deadlines yet, we are trying to make them available as soon as possible.

In 2013 we did not have a formal celebration of two year of NSKN, but we plan to do that in Essen. Being still quite an international team, we don't have that many chances to be all together in the same place, but there's always one big event that gathers all of us and that is obviously Spiel Essen.

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Find out more on the NSKN official website Facebook  | BGG |  ScoopIT Magazine 
Follow us on Twitter: @NSKNGames

Monday, January 7, 2013

New video reviews

The holidays season brought us a few gifts, some quite unexpected. After the release of Exodus: Proxima Centauri and Wild Fun West we gave a few copies to experienced reviewers all over the world who would in exchange share their opinions, pointing out what they liked and disliked about our board games. If last year it took a long time to see impressions about Warriors & Traders, this time things moved a lot faster and we got these unexpectedly quick gifts.

Wild Fun West caught the attention of Tom Vasel from The Dice Tower (English review)



Exodus was analyzed by Alex from ce-jucam.ro (Romanian review)




Last but not least, during Spiel '12 Essen, the NSKN booth was visited by Andreas from cliquenabend.de and who talked to our team about every single one of our board games and expansions, Exodus: Proxima CentauriWild Fun WestWarriors & Traders and the Italia expansion (English/German)




The video of Warriors & Traders is slightly too long to add it here, so please have a look at the original link http://www.cliquenabend.de/news/992500-Essen-2012-Neuheit-Warriors-Traders.html.




__________________
More about NSKN Legendary Games on the website Facebook | Twitter | BGG |  ScoopIT Magazine | Blog
Warriors & Traders can also be found on its own website | Facebook |  BGG
Exodus: Proxima Centauri: website BGG
Wild Fun West: website | BGG
Follow us on Twitter: AgniAlexandraAndrei and Vlad 

Thursday, January 3, 2013

Bye bye 2012


We're back from holidays and among the first things we have to do at the beginning of the new year is to draw the line and analyze the last 12 months with the goods and the bads, so we can learn and improve.

For NSKN, 2012 was a very busy year, the second in our short history and the year with the greatest growth so far. We released an expansion for our first board game and two new ones, we attended several gaming events and we expanded our market. But, let's take it step by step...

Jan 2012NSKN attended GobCon, an event by gamers for gamers in Bologna, Italy. It was our first local gamin convention, we got to meet a lot of great people and we established a long-term relationship with La Tana dei Goblin, the largest board gaming community in Italy.

Feb 2012 - We announced our new games for 2012, Wild Fun West and Exodus: Proxima Centauri on BoardGameGeek. With the aid of the great people, we polished the games, we chose the right names and we organized play-testing sessions.

Apr 2012 - One year after being established, NSKN got a new look. We designed a new logo and a new website in our effort to increase awareness and to give better customer support to all of you who own or are interested in our games.

May 2012 - Our team went all the way to Birmingham, UK to attend for the first time the UK Games Expo. It was a unique experience, we met lots of great people and we discovered a community of great people. We presented to the public for the first time the final prototypes of Wild Fun West and Exodus: Proxima Centauri, our upcoming games for the fall of 2012. The feedback was encouraging and we decided to move further with both board games.

Jun 2012 - June marked our second trip to Italy to meet Tana dei Goblin for and to released the first expansion of Warriors & Traders, Italia. We got a lot of help from our fiends form Italy and we designed this expansion  especially for them. The first print sold out immediately and this represented another landmark for NSKN, our first ever sold-out product.

Jul 2012 - The graphic design for Wild Fun West was ready and we announced the game for Spiel '12 Essen.

Aug 2012 - Exodus reach its final state, with all the illustrations and it was ready to go into production. We made the decision to use Indiegogo for crowd-funding and we prepared the projects.

Sep 2012 - In the beginning of September, NSKN celebrated another brand new accomplishment, we were no longer a one-game-publisher, we had Wild Fun West ready and Exodus was getting significant support on Indiegogo, getting ready to be funded. At the same time, our new games were being produced and shipped from China.

Oct 2012 - October was by far the month with the most work, events and accomplishments for NSKNJust a few days before Essen we reached our goal on Indiegogo. Our year long efforts were repaid by gaming enthusiasts who decided to back Exodus and we even exceeded our goal by 10 %. As soon as our crowd-funding campaign was successful, we shipped more than 130 copies of Exodus, in an effort larger than it looks for a still very small company.

Since the first print of Warriors & Traders: Italia sold out so quickly, we decided to make a second print, also limited to 50 copies. It was the last chance to get this exclusive expansion and we got preorders for more than half of the production.

The second part of October was marked by the mobilization effort for Spiel Essen. We attended the largest board gaming event in Europe for the second year, bringing a team of 8 people, three games and one expansion. 

Nov 2012NSKN went back to Italy for Lucca Comics & Games, a convention that brought together 138,000 people. We were the only foreign publisher and even though our Italian language skills were limited, we made an impression and sold out the last few copied of Warriors & Traders: Italia.

Dec 2012 - After we got back from Lucca until the end of the year we focus of sales and getting our new games to as many hobby stores as possible. We expanded our distribution network in Asia and Europe and this effort will continue throughout 2013. The year ended with a long overdue vacation from which we have just returned.

After we drew the line, 2012 was a good year with many highlights but also some mistakes. We managed to expand, we designed and produced two new board games, but we also encountered some production quality issues that we'e still fighting to solve. We have big plans for 2013 but we want to stay a small, friendly company which is capable to respond to any request in a matter of hours or days, putting our fans and customers first. We're still learning and every day we realized how special and amazing the board games industry is.



__________________
More about NSKN Legendary Games on the website Facebook | Twitter | BGG |  ScoopIT Magazine | Blog
Warriors & Traders can also be found on its own website | Facebook |  BGG
Exodus: Proxima Centauri: website BGG
Wild Fun West: website | BGG
Follow us on Twitter: AgniAlexandraAndrei and Vlad