Back when I was a gamer who had nothing to do with designing and
publishing of board games, the last month before Essen would always be a
bit of a sweet torture. I’d look at all the new and shiny boxes that I
would still have to wait weeks to get my hands on. Now, things are
obviously a bit different.
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Multiplayer solitaire. Two words that more often than not are used these
days to condemn a game, as if automatically making it somehow worse
than any a design that will have players at each other’s throats in a
matter of minutes – or at least make players fight tooth and nail for
scarce resources or territories.
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The concept of player elimination is a thing of the past. Unless we’re
talking about games that are short, random and light – or about
“classics” like Monopoly – straight up elimination is gone from most
European and American style games these games. Or is it gone in name
only?
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We started talking about Simurgh and its beginnings a few weeks ago and it is now the right time to tell the rest of its story. In 2013, with a cool name, dragons and a designer on the rise, Simurgh seemed ready to "go to Essen" and have its first encounter with the general public. But before we present a game to such a demanding audience, we usually take the game through a stress test - those of you working in the banking system should know exactly what this means.
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So, you’ve been gaming for some time now, long enough to know that it is a hobby worth exploring. You’ve bought your first few games, you’re slowly becoming the board gaming go to gal or guy of your group, and you are thinking about creating a slightly bigger and more wholesome collection of games. Well, you’ve come to the right place.
Would you like to read more? We're moving to the New NSKN Blog. You will find the rest of this article here. Oh, and do tell us what you think of our new blog!