Showing posts with label Ticket to Ride. Show all posts
Showing posts with label Ticket to Ride. Show all posts

Tuesday, August 11, 2015


So, you’ve been gaming for some time now, long enough to know that it is a hobby worth exploring. You’ve bought your first few games, you’re slowly becoming the board gaming go to gal or guy of your group, and you are thinking about creating a slightly bigger and more wholesome collection of games. Well, you’ve come to the right place.

Would you like to read more? We're moving to the New NSKN Blog. You will find the rest of this article here. Oh, and do tell us what you think of our new blog!

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Tuesday, August 4, 2015

The Other Gateway


Here’s a story (a true story) for you: I once met a person who refused to be introduced into board gaming via Ticket to Ride, just to eagerly delve into the first edition of Descent. That person, who had had no experiences with any kind of gaming – including Dungeons & Dragons – was my wife: today an avid gamer by any conceivable standards.

Would you like to read more? We're moving to the New NSKN Blog. You will find the rest of this article here. Oh, and do tell us what you think of our new blog!

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Thursday, July 30, 2015

The Steam Theme


Last week I talked about games that share a system, a set of rules designed for a specific game that later on came to – officially or not – spawn other games, and in some extreme cases, create a new genre. But it’s obviously not the only way to create a group of games some people are fans of, as equally – if not stronger – ties can also come to exist between games that share a common theme. Very much like the ties that exist between different train games.

Would you like to read more? We're moving to the New NSKN Blog. You will find the rest of this article here. Oh, and do tell us what you think of our new blog!

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Tuesday, July 7, 2015

Flirting with the Classics

Every now and again someone comes either to some gaming forums, or directly to Kickstarter, and says that they are going to revolutionize modern tabletop gaming, just to follow it up with a roll and move game, or with a groundbreaking invention of a six-sided die with symbols instead of numbers. Gamers always get a good laugh out of such individuals.

Image Source: BoardGameGeek
There is no better way to prove that being familiar with some of the modern classics of board gaming is essential to becoming a designer – and a publisher. If you know what tabletop gaming is today, you’ll also instantly know that your revolutionary idea to make a game where you collect sets of cards and roll no dice (balsphemy!), is not as revolutionary as you’ve thought. That will allow you to save some time – and save yourself some grief. But what about designers and publishers who already know the world of boardgaming?

Well, if you’re business is publishing new games, you should know new games. You should know what’s going on. You should know who won the Spiel des Jahres (congrats, Colt Express!) and Kennerspiel des Jahres (congrats, Broom Service!), you might even want to know who received the Spiele Hit Fur Experten award (wink-wink, nudge-nudge, Progress!). You should go to conventions to see what people enjoy the most now, check the BGG Hotness… and still find the time to play the classics. 

Image Source: BoardGameGeek
Seriously, if you missed Goa and you’re design/publish Eurogames, go play it now! Go play Ticket to Ride, fall asleep over Caylus (oh yeah, I went there), sit down to a game of Puerto Rico and see what the original game of role selection is all about (or even try the famous corn strategy). Make your buddy put that old copy of StarCraft on their table and see where Forbidden Stars (and possibly a few dozen other Ameritrashy-wargames) takes its mojo from. I think you already get the gist.

Because, seriously, sometimes going back to the roots gives you a perspective no new game ever will. And I’m telling you this as a fan of deckbuilding, as a designer of a game that uses deckbuilding mechanisms (Mistfall, if you had any doubts), and as a person who goes back to Dominion regularly to bathe in the glory that is the fluidity, the speed, the unique dynamics of a simple and yet refined game another deckbuilder is still to achieve (with Ascension being the only one that ever came close – but trading in some of its depth for theme). 

The truth is that no matter who you are – a designer, a publisher, “just” a gamer – you really should not only follow the new, but also get down with the old. And it’s not because of some silly idea of paying one’s due, not because of some nostalgic fad, but simply because you might find some really good things you’ve been missing on as a player – and some pretty damn inspirational stuff perfect if you are a creative.

Image Source: BoardGameGeek

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Tuesday, December 16, 2014

Gaming with children - should we let them win?

I must confess that I do not have children yet, but like every other self-respecting adult I have been a child once - some friends claim that I still am - and I also know quite a few families with children. Parents play games with their children - a very good endeavor - but some also let their kids win to protect the little ones' self esteem. Is that good practice?


Photo by Alan Light
When I was about 5 years old I saw this TV show about people playing chess and since communist Romania had exactly one TV channel at the time, I watched and became intrigued. I was also a lucky child because my parents always believed in me, so they taught me how to play chess. One lovely summer day after claiming that I understood the rules of chess and my father agreeing with this conclusion, my father and I played a competitive game of chess - my first chess game ever. I lost. I was a competitive man ever since I can remember, but so was my father.

That day a tradition started. Over the next many months, almost every Sunday morning my father was making time to beat his 7-year old son in a game of chess. I don't recall single duels with details, but I do remember a faint feeling of frustration. After every game which inevitably ended in my defeat, my father would explain how I could have played better. My father was no Kasparov, but his adult mind could easily devise the right strategy to defeat me. 

I heard my mom on several occasions scolding my dad for not letting me win even once and my father saying "that's how he'll learn" and not giving in at all. It was even more frustrating to know in advance that things would not change, but I was still looking forward to my next Sunday morning.

What my father did not know back then is that I kept count of the games we played and he was the proud winner of 41 consecutive games of chess against his son. But all that was about to change. I don't exactly remember how - I suspect that my mother had something to do with it - but I got my hands on a chess book which I read religiously several times. Since I am not a great chess player today, I probably did not understand much, but I had a very good memory and so I learned by heart as many opening as I could.

On our 42nd chess morning my father's winning streak was over. I took the time to think about my every move and after a few long hours, I could finally lift my fist up and scream "Victory!". My parents were surprised. After having seen 41 defeats in a row, I knew that my father had not let me win, but I still had to ask, hoping for a confirmation of my legitimate victory. He confirmed, and it made me feel so proud that I can still remember this story almost 30 years later.

It's been a while since I last thought of this story, but with my adult mind I realized that it was one of my most relevant childhood experiences and one that shaped my life. I learned not to give in to anything and anyone and I also learned that with a lot of hard work and persistence there is no mountain too high. But as a child, the one thing I took (without even knowing it) from my chess weekends with my dad was self confidence. I had found out that adults are not invincible and if they find their ways to deal with grown-up stuff and I can beat them, then I will also be able to handle anything life throws at me. Sadly my 42nd chess game against my father was also the last due to some family issues which are beyond the scope of this story. I was lucky enough to have just enough time to learn my very valuable life lesson. I still remember the frustration of more than a year of  chess loses, but the feeling of victory and the lesson learned are the most vivid and sweet ones.


Source: www.redmeeple.com
Fast forward 26 years into the future. A few weeks ago I was playing Galaxy Trucker with my 10-year old nephew. In the second round, his space ship was heavily damaged by evil aliens and asteroids, he realized that he could not win anymore and thus got upset and flipped the board. The game ended right there, with the adults explaining why that was not the right behavior and the child crying from anger. 

Another awkward experience was with an adult friend who dislikes every game she cannot win, blaming the game for being "stupid". In theory, dealing with adults should be easier, we are all supposed to have the ability to listen to reason. After three consecutive sessions of Ticket to Ride all in the same weekend, the friend qualified the game as "illogical" (defeat), "absolutely great" (win) and "stupid" (defeat). I believe that this kind of behavior is as a result of not having the relevant childhood gaming experiences. I am not referring only to board games, but to all childhood games. If adults offer their children a false sense of security and shield them from any kind of defeats, they shape the reality of their kids into a dangerously long streak of fake successes. As soon as children grow into young adults, they simply cannot be shielded anymore and the fresh adults stand to get heavily hurt.

Dear Parents, the holidays season is upon us and thus you have more time to spend with your children. I am not a parent and thus my experience is incomplete, so let me ask you a few questions. How do you play with your kids? How protective should one be with the young ones? How important are the lessons learned and what is the right balance between teaching and creating joy?


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