When asked
about adventure games, it’s quite easy to give a long list of examples: from the
grandfatherly figure of classic Talisman, through its almost carbon copies
like Prophecy or the more recent Relic, to progressively more
complicated designs like Runebound or A Touch of Evil, the now out
of print World of Warcraft: The Board Game and the legendary rules
behemoth known as Magic Realm. But what is it exactly that makes them adventure games?
Image source: BoardGameGeek |
With that in mind, it's rather obvious why the tropes and decorations for Talisman were ported directly from classic fantasy: it was, after all, a cornerstone of the game that
started the whole role-playing genre, in turn spawning numerous board
games and then MMOs, the majority of which still favour visiting worlds
inhabited by warriors, wizards and dragons over any other.
Consequently, it comes as no surprise that games are often categorized using their settings, with ones featuring characters, enemies and events known from fantasy literature and movies often falling into the Adventure genre (unless very blatantly being something else).There are admittedly some
small deviations, but even some of those science-fiction worlds (like the
universes of Star Wars or Warhammer 40.000 used as a setting for Relic) have in fact little to do with
science, with their defining stories being much closer to heroic epics than the
writings of sir Arthur C. Clarke.
Image source: BoardGameGeek |
Image source: BoardGameGeek |
After looking at all the games I played, if I were to
point to one feature that is prevalent to any game that “feels like an
adventure”, I’d probably go with randomness. It is the randomness that allows
the game to be different every time. It is the roll of a die that in the end
decides of success or failure. It's the flipped card that puts a peril, a
stranger or a fantastical event on the road that makes or breaks a hero. Now, am I saying that it is enough to just make your game random, to make it feel like sharing an
adventure with a bunch of friends?
No. But that is
something I will have to leave for next week.
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