Showing posts with label Boardgamegeek. Show all posts
Showing posts with label Boardgamegeek. Show all posts

Sunday, October 19, 2014

Essen 2014 - day 2 & day 3

This year's Spiel Essen turns out to be a truly amazing experience. We continue our story in images with photos from day 2 (Friday) and day 3 (Saturday).

Day 2 - what was supposed to be the slowest day...

Happy owners of brand new Progress: Evolution of Technology

Explaining Progress

...and playing Versailles

Happy girls

Day 3 - the "sold out" day

Hard thinking and... watching

Progress countdown on Saturday morning

Game delivered!

That's what we call original

Around 11;00 AM

One of the last copies of Progress delivered at Spiel

4 copies left

and just a few minutes later...

With Progress sold out, we still invite you to visit our booth. We have a few copies of Praetor and a few of Versailles for Sunday.


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Friday, October 17, 2014

Essen 2014 - setup and day 1

Being in Essen for Spiel is always an amazing experience, but this year's first day has exceeded our expectations by far. Since another big day is ahead of us in several hours, we'll let the pictures do the talking...

Day -2: leaving home

Leaving friends at home...

Day -1: setting up the booth

No less than 10 pallets of games made it to our booth in Essen

The setup day was looooong

... and it included climbing a giant ladder

Day 0: the day before the official opening

Delivering Kickstarter copies of Progress

The game have slowly found their places on shelves... and everywhere else

Game previews at the BoardGameGeek booth

Day 1: Spiel '14 Essen has finally starter... full speed ahead

Playing tables

The stock of Progress is running low from the morning hours... should we have brought more games?

Versailles

Progress: Evolution of Technology


And Versailles again

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Thursday, July 24, 2014

Cardboard Olympus Part IV: A Matter of Faith

Do you remember Black & White – an old video game created by Peter Molyneux? If you don’t, let me refresh your memory. In Black & White you play as a god, invoked into being by prayers of a family hoping for a miracle to save their drowning offspring. As time passes, your task is to make more people believe in you, for your powers – and your avatar – grow with the unwavering faith of new believers.

Image source:
BoardGameGeek
What does this all have to do with board games and the BoardGameGeek ranking? Well, as I previously said, entering the Cardboard Olympus requires a powerhouse publisher and a well known designer (besides an excellent game, which should go without saying). If all that is true however, how is it possible that Twilight Struggle is and has been the number one for some time now?

Don’t get me wrong, I am not saying that GMT Games is in any way lacking, but if we compare it to Wizkids, Asmodee or Fantasy FlightGames, it is still relatively small, with substantially smaller print runs. Now, it is true that Twilight Struggle has been the all-time bestseller for GMT, but if you compare the number of boxes sold to Agricola, you will see how vastly less popular Twilight Struggle actually is. Since we know that just being a great game is not enough to justify a godly position, there must be something more to the seeming miracle of a political wargame reigning supreme over mages, knights, farmers, colonists, dwarves, mystical lands and power grids.

And there is - the loyalty of the people who play games published by GMT Games. Anyone who is a fan of this publisher, knows that it has a business model that used to be quite unique. A game goes through a period during which the fans can look at its prototype components, read designer diaries, ask questions and possibly even become play-testers, and decide to pledge a fixed sum of money towards the game, which guarantees them a copy, if the game is ever produced. If enough pledges are gathered in the time allotted, the game goes to the printers.

The above system is called P500 and if you’re seeing some similarities to Kickstarter, then you are absolutely right. This is why I said this business model used to be unique. It still is actually, but not as much as when GMT started using it years ago, when crowd-funding was merely a glint in somebody’s eye. Still, even now it brings something very unique to the table: a sense of participation and loyalty, usually associated with either the largest and oldest companies, or those who really know how to work their crowd-funding magic.

Obviously, P500 has one more advantage: it lowers the financial risks of publishing a game. However, from the BoardGameGeek ranking perspective, it creates something even more important: the willingness of the fans to invest themselves in the project. And this investment means that they will buy, play, talk and be more disciplined and eager when it comes to rating a game on BGG.

“Hold on a moment”, a hear you ask, “does that mean that a place on the Cardboard Olympus can be secured merely by fans who are a vocal minority?” Well, yes… in a way. Although you may also say, that it’s more of a proof of how much passionate fans can do for a relatively unknown, but nonetheless excellent game. That is why one should never underestimate the power of a happy community of followers, for becoming a cardboard deity is not only a matter of cold calculations but also, to a reasonable extent, truly a matter of faith.

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Thursday, May 15, 2014

Cardboard Olympus, Part III: The Demiurge Effect

Last time I discussed two games from the Boardgamegeek’s top ten: Puerto Rico and Agricola, currently occupying the third and fourth position of the BGG ranking, obviously leaving two games out. Now is the time to take a closer look at one of them – and to factor game designers into the equation.

BoardGameGeek logo
Number of copies sold does not a cardboard Olympian make, lest the mere mortals be ruled by Monopoly, Activity and Axis and Allies. If one defines themselves as (more or less) a hobby gamer, one has to focus on what is called a designer board game, which simply means a game more complicated than said Monopoly and displaying the name of its creator (or creators) on the box.


No, we are bathing in the glory of games that require more thought than just making a binary decision after rolling a die and we assess and rate games based on the joy brought to us by making actual decisions, having varied choices or at least nice components (unless, that is, we are fans of Talisman, in which case only the last one stands).

Olympian Names


Deciding whether we like a game or not is simple when the box is already in our possession: we play the game (once or multiple times) and make up our mind. The trick, however, is to properly assess a game before we make a purchase – and here the designer rears their (not always ugly) head. Obviously, some gamers follow companies, with their interest piqued by news of upcoming releases from Ystari or Fantasy Flight Games, but if a publisher wants their audience to sit up and take notes, they need a good (and by “good” we mean: “well known”) designer behind their latest project.

As a consequence, today’s BGG ranking is influenced by big names of designers that were able to crack the top ten some years ago and use that impetus to introduce a second title to the cardboard Olympus. Apart from Uwe Rosenberg, only two other designers managed to pull off this impressive trick: once the top ten housed two games by Donald X. Vaccarino (although it was really just one game sold in two boxes - which might actually be an even grander feat), and now it has room for two games of Vlaada Chvatil.

Olympian Games

Through The Ages - player board in  mid game

Vlaada Chvatil is truly incredible: no two games of his are quite alike. This legendary character has designed heavy Eurogames, party games, an abstract strategy, two completely different adventure games and… Through The Ages, which was his ticket to the mountaintop and a game that, in a way, created a category it solely inhabits.


The box cover of Through The Ages
source: BoardGameGeek/through-the-ages-a-story-of-civilization

If we compare Through the Ages to Agricola and Puerto Rico, we will quickly notice one meaningful deviation. Unlike those two titles, TTA is not easily accessible. The game has lots of rules to take in, a single game takes long enough to miss the graduation of your first kid (if you play with four) and the mechanisms that govern the game are way more abstract than anything Puerto Rico or Agricola throws at us. And yet, as multiple editions and language version prove, Through the Ages remains one of the most well loved and highly acclaimed games – so well loved in fact, that it lately managed to overtake Agricola and Puerto Rico. Where did this sudden comeback come from?

Actually, it came from the USA.

The box cover of Mage Knight
source: BoardGameGeek/mage-knight-board-game
When it came to cracking the top ten, Mage Knight had it all. Firstly, it had a powerhouse publisher. Secondly, it had a brand some people are truly crazy about. Lastly, it had a well known designer. Now, to be more specific: the name Chvatil was there to draw in us Europeans, while the Mage Knight brand was to draw in Americans.  And drew it did, reminding us all how ingenious a designer Vlaada Chvatil is - and pushing us to either play the copy of Through the Ages we already have on our shelf, or to try it out for the first time, forming an opinion and… rating it highly on Boardgamegeek. Mage Knight might have become TTA greatest friend, being responsible for it reaching the one but highest position in the ranking.

And that, ladies and gentlemen, is how the Demiurge Effect actually works.
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Thursday, May 8, 2014

Cardboard Olympus, Part II: The Old Gods

In the introduction to the series I discussed the simple nuts and bolts of rating and ranking a game on Boardgamegeek. Alas, understanding those basic mechanisms is but a first step beyond the threshold, for the real mysteries of reaching the Olympian heights are yet to be discovered. So let us see how the oldest of the games still prevailing in the top ten managed to climb that mountain and remain there since their first ascendance.

Garden Paths of Olympus


The box cover of Keyflower
source: Boardgamegeek/keyflower
Making a game both reviewers and gamers will love is merely a solid foundation, upon which a publisher needs to build the whole structure of the game’s success. If it wasn't so, games like Keyflower or Roads and Boats, which are admittedly excellent design achievements, would actually stand a chance in a fight for supremacy against, say, Agricola. And since the BGG ranking clearly indicates something else, there must be other reasons for the latter game being so much better (ranking-wise) than the two former.



The box cover of Roads & boats
source: Boardgamegeek/roads-boats
It is no secret that we are and have been living for some time in a world where spin is king and (in some areas at least) publicity, proper marketing and advertising sells a product much better than any of its perceived quality. However, believing that in Agricola’s case advertising was the sole key to success would also be a mistake.


Agricola sold in over 50 thousand copies within just the first year of its publication. This number is impressive to say the least, but being able to reach it is not only a matter of making a game that will have a potential to sell like hotcakes, but also of being able to actually deliver in bulk. A small company will have a hard time investing in printings and securing constant flow of copies, whereas a bigger, more established publisher will effortlessly use existing channels to both market and deliver their games. This means that only those who secure a wide distribution of their product may count on a decent number of BGG users to rate their games and break the top one hundred, top fifty or the coveted top ten.

The Mortal Enemies

Agricola has always been a strong contender, for a long time having to bow to only one game which would prove its ranking superiority – and that game was Puerto Rico. As I am writing these words Agricola occupies the third position in the BGG ranking, still behind two other games (which I will discuss in some detail next time) with Puerto Rico hot on its heels.
The box cover of Agricola
source: Wikipedia/Agricola_(boardgame)
Puerto Rico has been in the top ten list for over a decade. This should not come as a surprise to anyone: the simplicity of its rules (that were quite innovative in 2002) mixed with strategic depth provided a bedrock for the game’s early success and the strong publisher did the rest. The impetus of a five year head start Puerto Rico had had over Agricola, makes the epic battle rage on (and it is entirely possible that the moment you read this article, the positions of the games in the ranking will be, again, reversed).

The box cover of Puerto Rico
source: Wikipedia/Puerto_Rico_(game)
What both these games have in common, however, only proves the rules laid out above, while adding another one to the mix. Both Agricola and Puerto Rico would (apart from conquering new markets) rekindle the passion of their fans either with a steady flow of expansions (in the case of Agricola) or with component improvement and a lavish special edition (in the case of Puerto Rico, which was expanded only once but was given a few minor makeovers). This however, falls under the general rule of publishing powerhouses, for only companies able to expand and support their games on a regular basis may hope to keep their products in one of the exceptionally high positions of the BGG ranking.

But, a splendid game and a strong publisher are not all that matters... as I will try to show next time.


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Wednesday, April 30, 2014

The Cardboard Olympus: Prologue


BoardGameGeek logo
Although Boardgamegeek is not the “be all end all” of gaming, it is an amazingly large community of gamers both passionate about their hobby, and ready to expand their collections. For this simple reason, placing a game in the site’s top ten is desired by both ambitious designers and prudent publishers alike. But how does one include one of their own products in the formidable company that promises prestige and profit?

Designing games is not an exact science and although when it comes to creating and selling the fun-filled cardboard boxes there are some rules one really should follow, sometimes foreseeing a possible smashing success (or a painful failure) is simply impossible. This is why we – the makers, reviewers and players – of games try to constantly learn. As playing a new game is a learning experience, so is the complicated process of designing a playable system and transforming it into a marketable product.

Thus, we try to learn what a good game is and how to create one by making both good and bad decisions, and investigating the choices and circumstances that made other games succeed or fail. And this is exactly what this short series of articles will struggle to perform: I will try to analyze some of the games currently in the BGG’s top ten, hoping to find out what put them there – and what knocked some of the champions of old off their prestigious positions.

Top Ten Board Games on BoardGameGeek sorted by Average Rating

Climbing the Mountain 


In order to embark on such a journey we first need to make some preparations. Specifically, we need to know how a game climbs the BGG ladder to reach the Cardboard Olympus. The rating that puts a game in the top ten (or in any other position of the game ranking) is what is called the Geek Rating. It deviates from a regular average rating in two important aspects.

Firstly, for a game to become eligible to receive a Geek Rating (and be ranked), it needs at least 30 ratings. That means that it is not enough for a designer and a bunch of her friends to give a game a set of tens to suddenly dethrone Through the Ages or Puerto Rico.

Top Ten Board Games on BoardGameGeek sorted by Geek Rating

Secondly, a Geek Rating is also a mix between the actual ratings given by actual BGG users and a number of “dummies”. This effectively makes it impossible for any game to ever reach a perfect ten – and for any designer with a family as vast as Bilbo Baggins himself to actually circumvent the system and seriously influence the ratings of her game.

Top Ten Board Games on BoardGameGeek sorted by Number of Voters

Strife among the Olympians


The list of the top ten games (according to their Geek Rating) fluctuates slowly but constantly. It even seems that the changes are happening faster nowadays than ever before. Five years ago it took a significant amount of time for a newcomer to be welcomed among the Olympians. Now it seems that more and more games enter the top ten and leave it after a year or two, as opposed to the strongest contenders, which have occupied (more or less) their position for the last seven or eight years.

The quickening of the process should not surprise anyone: games are becoming more and more popular. More people play them and, as a consequence, buy them, congregate to discuss them and, finally, rate them, which directly influences the main BGG ranking. And although some perceive it as a negative trend and dismiss the passionate but easily swayed gamers, filing them under the “Cult of the New” label, one thing is certain: we will constantly witness more movement in the Boardgamegeek’s top ten, until the gaming hobby reaches its inevitable decline.

Who are you again?


Since this is the first time I have the pleasure of posting on the NSKN Blog, let me shortly introduce myself. My name is Błażej Kubacki and I am a translator, interpreter and writer by trade. I have also been a keen gamer since the age of nine, which led me to start reviewing games about six years ago, as well as finally trying my hand at game design.







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