Showing posts with label Clash of Cultures. Show all posts
Showing posts with label Clash of Cultures. Show all posts

Tuesday, October 7, 2014

A Refreshing Experience

During the last few weeks Andrei has shared some of what had transpired before Progress:The Evolution of Technology reached the first of its backers. Designing and developing the game was an experience NSKN Games is no stranger to. Crowdfunding it was a wholly different matter, both to spectate and be a part of.

The first time I played Progress was at a relatively late stage of its development. Some artwork had already been done, the card layouts looked a lot like what you get in the final game box. The working title was still different – it suggested a game about evolving species, which is why I had not been too keen to play it in the beginning. My interest was piqued however, when it was revealed to me, that I would be playing a civilization game.  

Every gamer seems to enjoy civilization games – myself included. The number one of my all time top ten games has been occupied by Through The Ages for several years now, and a civ-building theme is definitely enough to turn my head. However, for me to fall in love with a civilization game, it needs to... sing to me. Yes, well, I know it sounds tinfoil-hat crazy, but bear with me for just a moment longer.

Some civilization games capture me the moment I play them for the first time, with the theme, the scope and, most importantly, the potential to tell stories that spam through ages or even millennia. Sometimes the process is by far not instantaneous, it takes some time (I needed to expand Sid Meier’sCivilization to start really enjoying the game) and a big chunk of my spending money. Sometimes, the game just does not gel with me (I cannot believe everyone’s love for Clash of Cultures), and there is no way I can enjoy it despite the favoured theme. And sometimes, like with Through The Ages, everything clicks within a few turns. I look at the game and I hear its song – and the song is beautiful.

Progress was one of these games.

From the moment I looked at my first hand, from the time I played my first technology (Musical Instruments – the singing voice needed some company), understanding how I will be able to build upon it to move into an exciting future. As the game unfolded, it sang me a song of a technological civilization of poets and engineers, who finally came to rule the world (I won). My mind’s eye saw a magnificent gaming construct, a tree I was immediately ready to hang from for nine days just to see where the roots and branches fork, where they go, and where the beating heart of Progress was.

My first Progress game... in progress ;-)
Simply put, I fell in love with Progress and I got even more excited, when I heard of the plan to kickstart the game. In my heart I knew that with its solid gameplay, the gorgeous art and a most popular theme, Progress would be a great success on Kickstarter. My optimistic approach prevailed in the end, but Agnieszka and Andrei had been much more cautious about their plans before the campaign started – and during its first few hours.

It may be hard to believe, but repeatedly pressing F5 might become an activity that will keep you at your computer for hours – especially when you are following a Kickstarter campaign like the one Progress had. When it goes well – and it was going well for Progress – it validates the hard work put into the game and into its presentation. It clearly indicates that what you find interesting, what lures you into gaming, what makes you want to play a given game is shared by enough people to fund your idea. And the taste of this is sweet enough that, while not being a Kickstarter project creator, I could feel some of what is felt by those, who are directly involved. And by becoming invested I suddenly caught myself just sitting there, looking at my screen and pressing F5 from time to time to see a planted seed grow, much like a civilization during a game of Progress, before my very eyes.

A prototype wall on a prototype card.
But a Kickstarter campaign, even as successful as this one, is not something you just leave on its own, thinking of the benefits you will reap when it is over – and woe betides any project creator who thinks this to be true. It is an ongoing task, a job that needs to be performed almost 24/7, an effort common to both the creators and those backers who not only come on board, but also take it upon themselves to get more involved, actively helping to grow a sprawling sapling into an impressive tree. And as you press the F5 once again, you are not only watching the growth, but also the labours of those who tend to it on a daily basis.

Progress: The Evolution of Technology was a great crowdfunding success and from a personal perspective I am happy I could see the whole process – and even help a tiny bit to build the game’s initial success. Now, as the game reaches its backers, another chapter begins, and one we hope will be as fascinating as the previous one.

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Monday, January 21, 2013

My favorite games of 2012

I must admit, in 2012 I haven't played as many board games as I wanted to. I only had the chance to try about 40 new games, out of which I selected my top five of the year.


5. Summoner Wars: Master Set

Summoner Wars is a tactical combat game and including this type of game in my favorites for the year must be quite a big surprise for those who know me really well (I usually play either empire building games or Euro-games). The game belongs to a friend of mine and I only played it four times, each time with a different race, but I think I grasped why this game is brilliant. What impresses me is the asymmetric game play, the various abilities, both of might and of magic, which make the game interesting every time you play as well as the balance. I seemed to have a decent chance to win with every race I played and every game ended up quite tight. This is one of the games that I plan to play again this year.


4. Lords of Waterdeep

This game made it to the top for two reasons. First of all it is easy enough so that my non-gamer friends still enjoy it so every time I put it on the table there are people willing to join in. The second reason is that despite my recurrent efforts, I failed to develop a master strategy that ensure my winning regardless of how my opponents are playing. It is one of my flaws to overthink games and to try to find that tweak within the rules that gives me long term advantage, but with this game I am still looking.

The draw-back for me is the theme which does not seem to bear any weight, it's just a lovely image on the front of the box and nothing more from Dungeons & Dragons, but the game play compensates for that. Another plus is that every time this game hits the table, it also leaves withing the hour, making it a nice opening for a gaming night.


3. Clash of Cultures

Clash of Cultures is the game I've been waiting for the whole year, hoping to see a grand strategy game with a medieval setting playable in under 1 hour per player. I did not get all I have hoped for, there are quite a few useless technologies in the game and the game time is well above what's written on the box but the game still calls to me to take it out of the box and play it.

I was waiting for some asymmetric game play, specific abilities and a better structures technology tree, but the game is still great. I didn't have the chance to play it enough time so I know all the rules by heart and simply keep the rules in the box, but I want to reach that level. Before I get to play some more, all I can say is that Clash of Cultures is a game worth playing, it's not difficult to learn and I fully recommend it for those who want to take a leap of faith and move on from the typical Euro-games to something a bit heavier.


2. Might & Magic Heroes

This game has just been released in Polish, so I had to print the English rules and all the cards and to 'pimp' my Polish copy to make it playable in English. Before I tell you more about the board game, I have to confess that I am big fan of the Heroes of Might & Magic series (especially Heroes III) and this is what made me want the table top version in the first place.

Might & Magic Heroes is made after Heroes VI (the computer game) - a game which I only played a few times but looked quite promising. The biggest challenge for a board game designer is shrinking the enormous design space of the computer version into the limited design space of a board game. Knowing this, my expectations were rather modest, so I was in for a big surprise.

Might & Magic Heroes preserves most of the brilliant game mechanisms of the computer game (city building, hero development, combat) without making the game too heavy. The secret is in the rules - and there are plenty of rules - and still the game is almost language independent. There are a lot of symbols used to represent hero abilities, skill and spell, creature abilities and city buildings, but a home-made player aid is all you need to forget about the rules and keep on playing. This board game is a fantasy empire building game which I intend to play a lot in the futures.


1. 1989 - Dawn of Freedom

For those who played Twilight Struggle, 1989 is simply the upgraded version of it. The theme has not changed a lot, it doesn't feature anymore the lengthy Cold War, but just its final days when the Eastern European dictatorships crumbled down together with the Berlin wall. Having lived in those time in Romania, I can almost taste the bitter struggle for democracy which I witnessed myself 20 years ago.

In my opinion, 1989 is more than a game, it is also a history lesson. Every event card made me want to read more and really understand what happened. Most of the cards feature major events and their effects in the game play resembles what had happened in reality.

From the game play point of view, the game is less random than Twilight Struggle, very well balanced and the scoring part has grown a lot, from simply counting controlled countries to playing a separate mini-game for gaining or retaining the power. None of the regions can be ignored without risking a bitter defeat and the events became far more important than the operations value of cards.

I could ramble on for hours about 1989... it is by far the best game I have played in 2012 and a game I hope to see climbing to the very top of the charts.



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