Showing posts with label Lord of Waterdeep. Show all posts
Showing posts with label Lord of Waterdeep. Show all posts

Monday, January 21, 2013

My favorite games of 2012

I must admit, in 2012 I haven't played as many board games as I wanted to. I only had the chance to try about 40 new games, out of which I selected my top five of the year.


5. Summoner Wars: Master Set

Summoner Wars is a tactical combat game and including this type of game in my favorites for the year must be quite a big surprise for those who know me really well (I usually play either empire building games or Euro-games). The game belongs to a friend of mine and I only played it four times, each time with a different race, but I think I grasped why this game is brilliant. What impresses me is the asymmetric game play, the various abilities, both of might and of magic, which make the game interesting every time you play as well as the balance. I seemed to have a decent chance to win with every race I played and every game ended up quite tight. This is one of the games that I plan to play again this year.


4. Lords of Waterdeep

This game made it to the top for two reasons. First of all it is easy enough so that my non-gamer friends still enjoy it so every time I put it on the table there are people willing to join in. The second reason is that despite my recurrent efforts, I failed to develop a master strategy that ensure my winning regardless of how my opponents are playing. It is one of my flaws to overthink games and to try to find that tweak within the rules that gives me long term advantage, but with this game I am still looking.

The draw-back for me is the theme which does not seem to bear any weight, it's just a lovely image on the front of the box and nothing more from Dungeons & Dragons, but the game play compensates for that. Another plus is that every time this game hits the table, it also leaves withing the hour, making it a nice opening for a gaming night.


3. Clash of Cultures

Clash of Cultures is the game I've been waiting for the whole year, hoping to see a grand strategy game with a medieval setting playable in under 1 hour per player. I did not get all I have hoped for, there are quite a few useless technologies in the game and the game time is well above what's written on the box but the game still calls to me to take it out of the box and play it.

I was waiting for some asymmetric game play, specific abilities and a better structures technology tree, but the game is still great. I didn't have the chance to play it enough time so I know all the rules by heart and simply keep the rules in the box, but I want to reach that level. Before I get to play some more, all I can say is that Clash of Cultures is a game worth playing, it's not difficult to learn and I fully recommend it for those who want to take a leap of faith and move on from the typical Euro-games to something a bit heavier.


2. Might & Magic Heroes

This game has just been released in Polish, so I had to print the English rules and all the cards and to 'pimp' my Polish copy to make it playable in English. Before I tell you more about the board game, I have to confess that I am big fan of the Heroes of Might & Magic series (especially Heroes III) and this is what made me want the table top version in the first place.

Might & Magic Heroes is made after Heroes VI (the computer game) - a game which I only played a few times but looked quite promising. The biggest challenge for a board game designer is shrinking the enormous design space of the computer version into the limited design space of a board game. Knowing this, my expectations were rather modest, so I was in for a big surprise.

Might & Magic Heroes preserves most of the brilliant game mechanisms of the computer game (city building, hero development, combat) without making the game too heavy. The secret is in the rules - and there are plenty of rules - and still the game is almost language independent. There are a lot of symbols used to represent hero abilities, skill and spell, creature abilities and city buildings, but a home-made player aid is all you need to forget about the rules and keep on playing. This board game is a fantasy empire building game which I intend to play a lot in the futures.


1. 1989 - Dawn of Freedom

For those who played Twilight Struggle, 1989 is simply the upgraded version of it. The theme has not changed a lot, it doesn't feature anymore the lengthy Cold War, but just its final days when the Eastern European dictatorships crumbled down together with the Berlin wall. Having lived in those time in Romania, I can almost taste the bitter struggle for democracy which I witnessed myself 20 years ago.

In my opinion, 1989 is more than a game, it is also a history lesson. Every event card made me want to read more and really understand what happened. Most of the cards feature major events and their effects in the game play resembles what had happened in reality.

From the game play point of view, the game is less random than Twilight Struggle, very well balanced and the scoring part has grown a lot, from simply counting controlled countries to playing a separate mini-game for gaining or retaining the power. None of the regions can be ignored without risking a bitter defeat and the events became far more important than the operations value of cards.

I could ramble on for hours about 1989... it is by far the best game I have played in 2012 and a game I hope to see climbing to the very top of the charts.



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Monday, November 19, 2012

My top five games of the autumn

This year I've been playing a lot of games, more that in any other year of my short but agitated life a as board gamer and I decided to take a break from telling you about our 'usual suspects' and share some thought about my favorites. 

When I play, I am not looking at the BGG rating of the game or the year it was launched and I can appreciate a good game and get excited about it even if it at the tenth edition and I am the last player on Earth who's played it. So, let us begin...


Well, those who know me very well will think I've gone mad. I am happy to tell you that's not the case, I am still as normal as I used to be, it's just that... I can appreciate a good party game when I see one. Ugg-Tect is the king of game that makes you scream Akungu! in the middle of the street. Even more, after two days since we played, I am still playing with my little nephew with the inflatable clubs, hitting each other and laughing, even though we don't even have a common language of communication.

I can say that it's the best party game I've played in a long time and the best of this autumn.


Many people who played Among the Stars said that it's a clone of 7 Wonders and I cannot really contradict them. But I like 7 Wonders and Among the Stars is a good follower. It brings some of the best graphics I've seen even in a board game, I love the space theme and it scales down nicely for two players. In my humble opinion, it brings enough new elements so the authors cannot be accused of duplicating an other game, the card drafting was not invented by the authors of 7 Wonders and the special abilities on the cards make a lot of sense after a few games.

Among the Stars is the first game I have ever backed on Indiegogo, even before I considered using it for funding Exodus and I am glad I did because it is a game that I can put on the table anytime a newbie comes by to visit, see our collection of board games and wants to try something that is "easy to learn and takes less than half an hour".


The King of Siam is a game from 2007 which I have only discovered during the Lucca convention thanks to a very good friend who recommended it. At first we played it wrong and it still made sense, we discovered by mistake a set of rules which made the game playable and enjoyable. 

With the real rules though, the game is very interesting. It is a very fast political game, in which you make 8 decisions and you have to show support by taking ownership of one of the cubes of the specific faction  thus sabotaging exactly the faction that you support.

It's a game a great tension which can very well be played in the car during a traffic jam (I speak from experience), it's fast to learn and there's almost no luck, at least not in the relevant moments.

2. Luna

I know Stefan Feld from Trajan and even though I played that game more that a few times, I cannot say that I became a fan. After seeing Luna I changed my mind. The freedom that this game brings is, in my opinion, unique among Euro-games because it offers so many choices and each single one of them can make a difference for better of for worse.

Luna is still a worker placement game, with limited but relevant interaction between players. One of the beautiful things about this game is that you can put pressure on your opponents by choosing actions that are still helpful for yourself. I found a level of strategy which is typical for more complex strategy games and very rare for this genre (Euro). 

The minus of this game is the theme which doesn't really integrate, but at the end of the day, who plays Euro-games for the theme?


I have to confess at first that I was very skeptical about this game when I heard of a Euro-game in the Dungeons & Dragons universe and I was almost convinced that it was simply a marketing strategy from the publisher to increase sales. After having opened and played the game I can honestly say that... it does not matter. 

Lords of Waterdeep is the kind of game that innovates a bit, enough to be unique but not so much to re-invent the genre, being still easy to learn and even easier to play. The innovation is the usage of Intrigue and Quest cards - probably the only thing that reminds the players about the theme - and the core of the game is simple worker placement, with the same decision range as is the established games of the genre.

The advantages of Lords of Waterdeep are the reduced play time, almost the same (45 minutes) in two, three and four players (experienced groups), the fast setup, the functional graphics and the amazing box interior, where I managed to fit every single component without reading anything about the game before the unboxing.

So, this was my top five board games of the fall of 2012. I have a lot of games waiting to find their turn on the table this winter (Essen loot) and I will make a new top early next year. Until then, happy gaming!

__________________
More about NSKN Legendary Games on the website Facebook | Twitter | BGG |  ScoopIT Magazine | Blog
Warriors & Traders can also be found on its own website | Facebook |  BGG
Exodus: Proxima Centauri: website BGG
Wild Fun West: website | BGG
Follow us on Twitter: AgniAlexandraAndrei and Vlad