Showing posts with label worker placement. Show all posts
Showing posts with label worker placement. Show all posts

Thursday, June 4, 2015

Don't you want to breed dragons?



Yes, our next board game is all about breeding dragons! 

We've been quite busy this year with two successful Kickstarter projects (Exodus & Mistfall), but we have been working in the background to finalize a project we've been long dreaming of...

If you played Hyperborea and loved it, you must know that Pierluca Zizzi is the "brain behind the game". He is a talented Italian designer with several published games and he first showed us Simurgh two years ago in the Nurnberg Toy Fair. We've been impressed and decided to take the game on the spot.


Cover work in progress by Odysseas Stamoglou

To make things even better, the cover art will be signed by Odysseas Stamoglou, the same amazing artist who has been responsible for Exodus: Edge of Extinction, Versailles or Among the Stars.

So, what is Simurgh? It's a worker placement board game with a hint of board building, it's also a race game, highly competitive and... it has dragons. Should we say a more than you get to breed dragons and some of your workers are in fact dragon riders?


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Friday, September 13, 2013

Praetor - from hexes to squares

When we started working on Praetor we had two main game mechanics in mind, worker placement and tile laying. The worker placement part was the constant throughout all the versions of the prototype and it held well under many play-testing sessions so it was definitely a 'winner'. The tile laying part of the game was left for the end of the development process and was the part that came with the greatest challenges.

In our quest to find the perfect combination between worker placement and tile laying, the city tiles of Praetor have evolved from hexes to squares.

New Praetor city tiles


The reason behind this change is the way players score victory points for placing the city tiles. Every time a players decides to build a city tile, he must place it adjacent to one or more other city tiles already built. When the new tile is placed in the city, its colored corners will match (or not) the colors of its neighbors. For every color that matched this way the player will score victory points. The more color-consistent the city is, the more points will be awarded this way.




The 'old' city tiles would not allow a simple implementation of the tile-laying mechanic and would add extra complexity to the game, so the evolution was completely natural. 

With the new tiles and the updated graphics, Praetor is getting closer to its final shape. By the end of the month we should have the final prototype which we plan to present during Spiel '13 Essen.


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Thursday, December 20, 2012

Praetor - first pictures and details about the workers

I was telling you some time ago about a Euro-game to be from NSKN, called Praetor. Today I have the first pictures with the prototype and a few more details about the game.

Let's start from the... end. This is a city built by 2 players. The Green and the White were competing to become Praetor and the Green player succeeded.

You can see the city tiles with property markers on them, the Caesar tiles on the left, representing demands from the empire, the two player boards at the bottom and the workers on the map.


The end of a 2-player game
The city
City detail with workers

City detail and the happiness track

The special thing about these workers is that they gain experience with almost every action they take. A more experienced worker will bring you more resources or more Prestige points, becoming increasingly efficient, but they end up retiring and from that point on they will just consume your food.

The workers are represented by dice! A worker starts with 1 experience and he will grow to a maximum of 4 before retiring. There are ways to make your workers stay active longer by building a Clinic or Public Baths in your part of the city.

The rules of the prototype are almost final and we'll proceed to testing soon. So, stay around for more Praetor news before the end of this year.

Happy holidays!
__________________
More about NSKN Legendary Games on the website Facebook | Twitter | BGG |  ScoopIT Magazine | Blog
Warriors & Traders can also be found on its own website | Facebook |  BGG
Exodus: Proxima Centauri: website BGG
Wild Fun West: website | BGG
Follow us on Twitter: AgniAlexandraAndrei and Vlad 


Thursday, December 13, 2012

Praetor - a worker placement board game

I've been asked countless times what the story of NSKN focusing so much on civilization or empire building games and when will we come to our sense and do what every typical start-up board games publisher does and make a simple worker placement game which would potentially reach a much wider market. Every time I answered the same thing, "when the time is right, our Euro-game will come to be", maybe with less fancy words, but you get the idea.

Well, it looks like that time has finally come and we're working on a Euro-game!

The working title of our board game is Praetor, it has a setting in the Roman Empire - pretty obvious I would say - and a number of players, most likely up to 6, are competing to become a Praetor. They're all in charge of building a new new Roman settlement together, each responsible for his own part and in the end, the most skilled of them will be appointed Praetor by the Caesar/Emperor.

As Euro-games go, this one aims to be either middle-weight Euro. That means it won't be addressed to absolute beginners - it looks like I am simply not capable of designing easy games - but it won't be too complex for the average gamer to enjoy and it won't last more than 90 minutes.

So far the theme is a bit different from the typical worker placement game (Agricola, Pillars of the Earth, Caylus, Fresco, Le Havre, Ora et Labora) but this is just the beginning.

Since we're in the early stages of development and the game has undergone just a few tests, we can't reveal all the details, but just to stir your curiosity... the most important 'trick' this game bring is that your workers gain experience over time, becoming more efficient in building and collecting resources. However, once a certain amount of experience is accumulated, they retire so you must recruit new ones.

Moreover, instead of being a simple worker placement board game, Praetor will combine this mechanic with city building. You will start with a simple settlement and you will develop it by placing new tiles. In a nutshell, each game will look different, simply because the order of available building will be different.

Most Euro-games have a scalability problem, if they work well with two players they become messy in 4 or 5, or if they work well with many players they will become dry with only two. We plan to overcome this problem from the very beginning by changing the modular map setup according to the number of players. 

I guess these details will do so far, as soon as we're convinced and start massive play-testing, we'll come back with many more details and pictures.

Until then, it looks like the winter is the season of great board game ideas. Stay tuned!

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More about NSKN Legendary Games on the website Facebook | Twitter | BGG |  ScoopIT Magazine | Blog
Warriors & Traders can also be found on its own website | Facebook |  BGG
Exodus: Proxima Centauri: website BGG
Wild Fun West: website | BGG
Follow us on Twitter: AgniAlexandraAndrei and Vlad