Thursday, February 27, 2014

An expansion for Exodus - I. Technologies

It's time to reveal more details about the upcoming big expansion for Exodus: Proxima Centauri. We will do this over several articles, tackling the aspects of the enhanced game play one by one. Today I will talk about some of the new technologies.


WMD and protection


Many people wondered how come there was no response to the very damaging and amazingly fun Weapons of Mass Destruction (WMD). Well... those technologies were prepared for a long time but we did not find place for them in the base game. However, they are coming strong in the expansion.

The Space Defense System allows players to build space structures with the same name. The SDS allows players to defend the planet in the same hex against incoming WMD. For each WMD targeting that planet, the owner of the SDS will roll a die and on a result of 4-6 the WMD is destroyed in flight, failing to do any damage. Most players will have access to this technology.

There's also an advanced version of this technology called the Advanced Space Defense System (ASDS). The structure build with this technology will provide protection to the planet in the hex containing the ASDS and in every hex around it. Any incoming WMD is destroyed automatically if it targets the hex with the ASDS. If the WMD targets any neighboring hex, the owner will again roll a die and on a result of 4-6 the WMD is destroyed. This is a much more powerful space protection system and therefore more expensive to research and build and it will only be available to one or two players. 

The Weapons of Mass Destruction will get an upgrade of their own, called Targeting Scanner. This technology will add 3 to the die roll of all WMD, making them a lot more accurate and increasing their range to a maximum of 8 (hexes distance).

And this is just the beginning... The Strategic Bombers technology will allow space ships to carry WMD and deploy them directly against planets in the same hex. The SDS will be of no use against this type of strategic warfare, but the ASDS will still provide protection.

High-Precision Scanners are mobile defense systems against WMD. With this technology, players will use their ships to target the WMD when they are launched or ready to hit their target. The space ships will use their cannons against WMD leaving from or targeting a planet is the same hex, but only a roll of 6 will allow a hit. it's going to be an expensive technology, but it will allow great flexibility in dealing with incoming strategic threats.



Space combat


This is another area of interest for may players since one can accumulate a lot of Victory Points through fighting enemy fleets. There are of course a few technologies enhancing the fighting capabilities of some of the players.

EMP Cannon is a completely new type of cannon. It is used in the first round of combat alone and it deals damage to all the ships involved in that battle. It deals no damage to ships with at least one Quark-Gluon Plasma Shield, it deals one damage to every ship with no QGP Shields but with at least one Multipolar Grid Shield and and it deals two damage to all ships without either a QGP or an MPG shield. Pretty powerful weapon, isn't it? On top of all that, it disables the standard cloaking devices of all ships. 

The Quantum Scanners are probably the most destructive devices a space ship can have. They allow hits on 4+ on the attack dice for all cannons, instead of the standard 5+ roll. I don't think I need to stress the amount of extra damage a ship with Antimatter Cannons can do with the added Quantum Scanners. But that's going to cost and it won't be withing easy reach of everyone. You just need to be on the right side of those deadly cannons!

Well... I hope I stirred up your curiosity. It won't be long before you'll get to see more of the new technologies in the expansion of Exodus.


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Wednesday, February 19, 2014

Latest confirmation and a big thank you to Korea


A board game is in a way like a soldier at war, it's skills and value are tested over and over again and only the strongest will survive. If soldiers risk their lives, board games have their reputation to put on the line. Every time someone talks about a board game it represents a small victory or a small failure. Like one day on a battlefield. But there are also big battle and losing too many of them may put one down while winning lots of them means winning the war.

Just yesterday Praetor has won its first major battle in its quest to conquer the world (of board gaming of course). For the past 30 days Praetor has been looking for the support of Korean gamers, looking to raise critical mass. And it did! 

Praetor is officially funded and we can confirm that there will be a Korean version of the game, published by NSKN Games and Board M.

In short, Praetor raised more than 11.5 million Korean Won which is a little more than 10,000 US dollars. Taking into account the size of the market, the competition and the target audience, our partners from Board M have all the reasons to be proud. We are proud of them and with them and we are hoping that Praetor will only be the first from a long list of titles from NSKN Games which will stir the interest of the awesome Korean gamers.

We are thanking all those involved and promise to make our best efforts to deliver as soon as possible.

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Wednesday, February 5, 2014

From Exodus to Praetor and back

We're in the final hours of the contest we have been running on BoardGameGeek, giving away copies of Exodus: Proxima Centauri and more. There's still time to jump in, there's nothing to lose, but in the best case scenario some games will come your way really soon... and here's the link

Exodus: Proxima Centauri BGG contest sponsored by NSKN Games


I know that many of you have been wondering what's the story with Praetor, when will it come out to the market, in what languages and so on.



The back of the box for the Japanese edition
The front of the box for the French edition



Well, we have good news! With the help of our partners we will publish the game in English, German, French, Japanese, Romanian, Polish and possibly Korean and Russian. 

With this massive production we are still hoping to meet the deadline we set for releasing Praetor in May in Europe and in August in North America, possibly at GenCon.

The one thing about Praetor we did not talk about before is the option for asymmetrical game play. Each player board will have one standard side and one expert side. Newcomers to the game are encouraged to play the standard boards, while expert players can simply turn their player board around and experience slightly different ways to optimize for the maximum amount of victory points.

Standard (A) side
Expert (B) side

Coming back to Exodus, today is also the last day when you can order the game directly from our online store. Besides the very few copies left for upcoming gaming conventions, we have sold out on all of our games. That's good news for us but also for you because the games are on the shelves of hobby stores around the world.

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Wednesday, January 15, 2014

Board games - status and plans for the future

We are in 2014 for less than a month and we're already crazy busy with our upcoming projects. But before we talk about them, let's see what has happened since our last post...


Exodus: Proxima Centauri


We though that after the release of the Revised Edition the sales of the first edition in the retail stores would cease. Fortunately this was not the case and the first edition is sold out almost everywhere. 


Now, moving on to the Revised Edition... the attention it got in Essen and afterwards made us sell out as early as November last year. We have only kept enough games to bring to the events we plan to attend in 2014. So, that's again good news.



Sales aside, Exodus has performed well also on BoardGameGeek. It went up the ranks slowly but steadily and entered top 1200 a week ago.





This makes Exodus our top performer and now we can hope that it will break top 1000 by the end of the summer.



Speaking of Exodus, we are working constantly on the expansion due in Spiel '14.


Praetor


Praetor is our next big project and we're getting really close to the start of production. We have good news for our non-English fans. Praetor will be published not only in English, but also in French, German, Japanese, Romanian, Korean and possibly 3 more languages.

The French box of Praetor

The rules are ready and the translations are almost final. We are waiting for the final numbers from our partners and we hope to release the game in the spring.


The Blog


We have reached an audience of over 10,000 viewers per year and we want to thank all of you who are giving us a piece of your precious time.

It's been 18 months since we're writing for the gaming community and there have been weeks with 3 or 4 posts, but also gaps filled with silence. Therefore, we have decided to do this in a more organized way. We want to let you know what you can expect. We plan to write once a week, unless some out-of-the-ordinary things are happening and we cannot hold back.

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Friday, December 27, 2013

Bye bye 2013















2013 has marked the third year of existence for NSKN Games and it has been one great yet challenging period for us. We had ups and downs, we sold a lot of games and we made mistakes which made us learn and improve.

Jan 2013 - For the first time in our brief history, NSKN Games attended the Nürnberg Toy Fair, a fair very different from everything else we had previously experienced. From the board games world only a few publishers made it there due to the prohibitive prices and also because it's not a trade fair - meaning companies may not sell games to the public and the attendance is restricted to traders. Nevertheless, it was a  very proud moment, NSKN was the only company of its size to exhibit in Nürnberg.

Feb 2013 - The first edition of Exodus: Proxima Centauri became officially sold out at publisher level. With the exception of a around 40 copies especially saved for gaming conventions, there were no more games to sell to distributors or retailers. This was another proud moment, because Exodus became the first ever published game of our to be completely sold out.


Mar-Apr 2013 - The spring was dedicated almost entirely to working on the new prototypes, games planned for late 2013 and 2014. As it turned out, our plans changed a little throughout the year, however the outcome of the spring was that NSKN had no less than four fully tested prototypes ready for showing to the public: Praetor, W, Perfect Storm and Evolution.

Besides working on prototypes, we have also decided to re-print Exodus, backed by popular demand. Taking into account the issues encountered with the first edition, we decided to produce the game in Europe.

May-Jun 2013 - The first month of summer was dedicated to gaming conventions. We went first to UK to attend for the second time the UK Games Expo and what a convention that was! With a new venue and almost double the attendance, it's one of the fastest growing gaming events in Europe. Add to this experienced gamers and very positive people and you have the ingredients for a great event. Next we went to Italy for the 5th time to attend GobCon organized by La Tana dei Goblin and we had fun, we played cool games and sold whatever was left from our "convention stock" of Exodus.





Jul-Sep 2013 - Reprinting Exodus was no easy task. With the decision to produce in Europe and to keep the same retail price, we had to work really hard to re-engineer the game. We changed all the think paper components to 2mm cardboard, we gave a new look to the game without changing core concepts and we supervised closely the entire production process. It was very hard work, but we saw the light when we opened the first box of the game. 15 punchboards, 2 decks of cards, 72 dice, almost 200 wooden pieces and 48 plastic space ships added to a total of 6 pounds (3 kilos) making it a massive games really well packed in a standard box. Another moment to make us proud.





Oct 2013 - This October, the same as the for the two previous years, was dedicated to preparing and attending Spiel Essen. For the first time we went with a large booth - 4 times the standards 10 sqm - and we brought our remaining stock as well as three final prototypes to be displayed on five gaming tables. It was a real success and you can read more about our experience in the posts we wrote before, during and after the convention

Nov 2013 - The Essen follow-up proved very fruitful. By the end of November, Warriors & Traders and Wild Fun West were sold out at publisher level, meaning that we kept enough copies to fulfill a few online orders and cover the next gaming convention we plan to attend. On top of that, the orders for the Revised Edition of Exodus: Proxima Centauri exceeded what we had in the warehouse so we had to turn down a few orders and work hard on the upcoming expansions. As a consequence, NSKN Games experienced another great feeling, that of having an empty warehouse and lots of games in the stores and on gamers' tables.





Dec 2013 - Our next big release is Praetor, our first worker placement game. We plan a massive production with editions in English, German, French, Japanese, Romanian, Korean and more. We have just finalized the graphics and we plan to release the game early next year, so the next few months will also be very busy for everyone at NSKN Games. But before that happens, we are going for holidays, some well deserved two weeks of relaxing and... playing, because we are gamers at heart and mind.


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