Civilization games… ask any heavy gamer what is their
favorite genre and more often than not you’ll hear this answer: “civilization
games, of course”. In today’s world, with everyone being busy – and this
category includes the aforementioned heavy gamers – many people are looking for
short, yet deep empire builders, games which offer the epic feeling and yet
they last just a few hours. The civilization game playable in less than one
hour has slowly become the fata morgana of the board games world.
As a designer – probably like many others – creating a
civilization game is “the jewel of the crown”, the one achievement that I can
be most proud of. So, there I was, about two years ago, with a pen in my hand
and a piece of paper in front of me, thinking of the perfect civ, one game
which would define my career as a designer. Now, let’s fast forward into the
future. In November 2012, Agnieszka – my co-designer – and I were sitting on
the couch, cutting and sleeving no less than 550 cards which made up the first
playable prototype of the game we used to call Evolution (of Technology).
The idea
In 2012, everything and everyone at NSKN Games revolved
around Exodus: Proxima Centauri. We brought it at several fairs and conventions
and, curious as we are, we kept asking people “what do you like the most about
this game?” and the most common answer was “the tech tree”.
Player board - Exodus first edition |
It was one regular evening, one of our many game nights,
when it suddenly happened. After an epic game of Civilization which I lost
miserably, I said out loud “I love this game…” and the natural question was
“What? Why?”
Indeed, why did I like Civilization, along with many other
civ games? Well, it was the tech
tree.
Well, I am guessing that now it’s time to state the obvious.
The will to design a civilization game was fitting perfectly with the new idea
of making a game which is all about the tech tree. So there it was, sitting in
front of the eye of the mind, the idea we were looking for, a game about
researching technologies, following the path of mankind from the ancient times
to the modern days, discovering technologies and shaping the things to come.
The first prototype and the secret plan of our friends
In the beginning it was all about research. We went through
the history of technology, the history of inventions and of religious ideas and
we selected what we believed to be the most important technological
achievements in human history. I keep saying we because Progress: Evolution ofTechnology was not an undertaking suitable for one man. The amount of
information to process was huge and it required team work and since Agnieszka
and I had done it before for Exodus, it was supposed to be the perfect team.
And it was…
First prototype |
Back to November 2012… The first tech tree required the entire
back side of a one square meter poster and it featured no less than 160
technologies divided into five types (Culture, Engineering, Science, Military
and Government) and five ages, staring with the Antiquity and ending up with
the creation of BoardGameGeek. This did not discourage us, so we went on to
make the first prototype consisting of 550 cards which would all be used in a
5-player game. Agnieszka warned me that the game might be “a little too heavy”
but I went on and tested it with a group of good friends.
The original tech tree |
The first play was epic indeed. Advancing to the third age
after 3 hours of play, the table was not large enough to keep almost one
hundred technologies. So I decided to end the experiment and ask for feedback.
To my surprise, they loved the game but they all said “do not do this to me ever
again”. Back then I could still pretend it wasn’t my fault and blame Agnieszka,
because for all they knew, it could have been her who insisted on allowing all
those technologies in the game, not me.
The second group had a slightly different reaction. After a little
more than five hours, when they had finally reached the end of the fifth age, I
asked for feedback. One of them stood up and said to the others “it’s just the
five of us here, no other witnesses, if we kill him now no one will ever know”.
As it turns out, they didn't go through with it. On the contrary, they quite
like the idea behind the game, the flow of technologies and how it all came
together. Progress: Evolution of Technology had an epic feeling and the only major
problem was the length of the game.
A friend of mine came with a simple yet enlightened idea.
“What you’ve got here is a game with like… five expansions. Trim it down to…
just one game” he said and so we did.
From five ages we cut it down to three, from five technology
types we chose three of them which made up the core of the game and went back
to review the mathematical model.
So, what is Progress: Evolution of Technology?
The rest of the story is neither that epic nor that funny.
We went on playing, designing and revising until we and our testing groups
could agree we have a good game in front of us. The final version of Progress:Evolution of Technology features less than 60 technologies and spread over
almost 200 cards and the play time is now less than 90 minutes from the
original 5+ hours.
The final stage was to dress up the game with illustrations
and graphic design.
We think of Progress: Evolution of Technology as a light
civilization game, focused solely on technologies and their impact on mankind.
In terms of game play, Progress: Evolution of Technology revolves around hand
management mechanisms. Each card represents a technology which comes with costs
and prerequisites, while it is also the “currency” used to pay for other
technologies. Each technology offers game play enhancers (such as larger hand
size, extra actions, etc) and means to compete for victory points.
We did not give up on the rest of the original game ideas,
the ones which we had to cut out. We kept optimizing and we split the universe
into a base game plus several expansions, trying to separate both game
mechanisms and historical ages. We went even further and made plan for
additional two ages beyond the one already designed with the idea in mind that
it’s better to be prepared that otherwise and on the plus side it’s an awesome
feeling to play with your imagination and try to anticipate which technologies
humanity may develop in the near future.
Second stage of development |
Conclusions?
Is Progress: Evolution of Technology is the light
civilization game I was talking about in the beginning? We think it is, but we
created it, so you don’t have to take our word for it. All I know is that we
have both learned a lot of history (and some physics, some anthropology, some…
more of everything), we argued, we laughed and we met a lot of awesome people
on the way. Designing Progress: Evolution of Technology was an amazing journey.
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