I know it
has only been three weeks since I last wrote about deckbuilding, but I would
like to revisit the topic. This time I will not be delving deeper in the past
or musing on the future of the genre, but discussing the two main types of
vanilla deckbuilders present on the market: the ones where a constant pool of purchasable
cards is created before the game, and the ones where cards are acquired form a
changing central row and replenished whenever one is acquired by drawing from a
face down deck.
Image source: BoardGameGeek |
Consequently,
a game of Dominion is a game of strategy – one a player needs to shift only if
and when it turns out that the opponents had the same idea, and the cards
stapling the deck-engine become available only in a number too small to make
the original design work smoothly. Such an occurrence influences the player
tactics or makes them recalibrate their strategic idea, but even this can be
circumvented (which anyone who ever went for Big Money in Dominion should probably
know).
Image source: BoardGameGeek |
The above
obviously means that Ascension is much more tactical and executing a carefully
laid out strategy is only possible if the random draw favours the player. What
is more, the random distribution of cards in the centre row also has the
potential to make or break somebody’s game, because a player not only struggles
with their own deck, but also tries to have enough currency when a specific
card is available, effectively having to deal with an extra layer of randomness
– and one that they have very little (if any) influence on.
At first
sight, it seems that the Dominion style deckbuilders have much more going on
for them: they are at least as strategic as they are tactical and they seem to
more consistently reward solid planning and near to flawless execution. They
are also much less prone to wild swings that can favour some players, while
severely hampering others. Why, then, do we get more and more of the “centre
deck” ones? Well, there are two reasons.
Image source: BoardGameGeek |
On the
other hand, the first set of Ascension came with only two hundred cards, and
still seemed at least as potent when it came to replayability – although some
people claim that it was only a smart illusion. The fact is, however, that games
played out differently without the laborious process of randomizing and setting
up stacks of cards. It was (and is) enough to just shuffle one deck to be ready
to play.
Image source: BoardGameGeek |
From the
gamer perspective it all boils down to a few simple decisions. Do I like the
cleaner, more fair game of Dominion, or do I like the more swingy nature of Ascension ? Do I want to always win when experience is on my side, or do I want
to stand a chance against an expert, even if I am an utter newbie? These are
the questions every deckbuilder fan should ask themselves, before deciding
which way they want to go. I personally choose both, although it seems I
actually might be on the Ascension side, which I simply play much more often
than Dominion these days.
Image source: BoardGameGeek |
The more
random, Ascension style deckbuilders are the once that gained some variety and unpredictability, but lost some of the strategic brilliance of Dominion. Randomness
fought agency once again and from the sheer numbers and popularity of the “centre
row” deckbuilders it seems that it is currently winning the hearts of the
player base.
So, maybe,
this is the real future of deckbuilding?
__________________
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