Wednesday, November 12, 2014

An expansion for Exodus - VI. Arctic Dominion

Last week we started presenting the factions fighting for supremacy in Exodus: Proxima Centauri. We continue this series with the Arctic Dominion, the experts of trading.

The Dominion is the single faction with the ability to convert resources into victory points. This ability is backed by their trading, banking and mining skills supported by specific technologies, allowing the Dominion to convert very fast their territorial claims into power. Another unique technology of the Arctic Dominion, the Quantum Reflection, is their key to take full advantage of fighting the Centaurian Resistance, getting both the victory points and the direct benefits from the resistance cards.

Some see space as a dark, cold and unwelcoming place. In the ancient times seas were similarly perceived, but even then our ancestors braved the freezing blackness, acknowledging the dangers, but also seeing the possibilities it offered. They were warriors and traders; we are businessmen. If there is a price on something, and if it is the right price,  we can deliver. And as far as we know, there is a price on everything.

On Earth the Arctic Dominion grew where all else would either freeze, or have the right mind to leave. The cold and unwelcoming place of the northern part of North America and the territories north of Siberia, though rich with natural resources, forged the shrewdness and mettle of the people living there. With time it became clear that the common focus on turning a profit became more unifying than any particular nationalities and beliefs, becoming a deciding factor in the origin of Arctic Dominion.

There is and has always been only one guiding force behind Arctic Dominion: money. Leaders of the faction believe that although Old Earth might be merely a legendary home world with a legacy many hope to fall into oblivion, there are still lessons that should never be forgotten. And for the Dominion, those lessons allow them to flourish and profit where others struggle for survival.

Members of the Arctic Dominion are descendants of Earth’s miners, traders and bankers, today unified mostly by a mutual desire to build the wealth and power of their organization. A long tradition of trading with yesterday’s enemies and tomorrow’s allies makes them a group of business negotiators, with a level of skill unmatched by any other. Their economic potential allows them to also remain a challenging wartime opponent. It is not unknown for the Arctic Dominion to profit from their conflicts by auctioning off carefully obtained POV’s that are the key figures for other factions.

Although concentrated on their own power, the Arctic Dominion managed to maintain the closest relations with the Centaurians, learning as much as possible from humanity’s benefactors and supplementing civil science research with a focus on Centaurian technologies that allow them to maximize the gains even from fighting off indigenous resistance. 

We will continue our detailed presentation of the expansion next week with the Han-Xia Dynasty. 

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  1. Just two minor corrections:

    Master Trading — It says you can exchange 10 CP for 1 VP, but then it says you may gain a max of 5 CP this way. That doesn't make sense. Should it say 5 VP?

    In general — I see a few places where it alters between "CP" and "C.P." ... This should probably be consistent.

    Other than that, I can't wait to see what's next, and to get my greedy hands on this expansion!

  2. Yes, it should say 5 VP, thanks for noticing :)
    Same for CP and C.P., we'll check later for consistency.

    We'll keep posting one faction per week and hopefully you'll like all of them.