If you have not had a chance to see what Edge of Extinction is all about, you can see below a video preview of the expansion.
But that's not all. Versailles got its share of attention with a review from Joel Eddy of Drive Through Reviews and Progress: Evolution of Technology was analyzed by NVS Gameplays:
Last but not least, Versailles and Progress will be released in North America by our partners Passport Game Studios. And if you are in the Pacific Northwest/Seattle area, enjoy the Launching Party in Renton on January 23rd! Do not forget to RSVP and to have fun. :)
You can also read an interesting story about how these games came to life in an interview with the NSKN on the Passport website. A short excerpt is below:
How did the ideas for Progress and Versailles come about?
Agnieszka: The idea for Progress: Evolution of Technology came while designing the first edition of Exodus: Proxima Centauri, specifically its technology tree.
We - both the designers of Exodus and Progress - are big fans of civilization games and the part we love the most is the technological development. Thus came to us this seemingly crazy idea to make a game which is just about building a tech tree, stripping it of all the other parts.
Andrei: Surprisingly, Versailles found its roots also in the Exodus universe. Originally themed as Exodus 2, a sequel to Exodus: Proxima Centauri, the game has become Versailles after extensive feedback from Daniele Tascini (the co-designer of Tzolk'in) and a few other great minds in the industry. What we call today Versailles was built around the idea of a worker movement game - a special type of worker placement in which all the workers are already set up on the game board and player get to move them in a rondel-like system following given paths.
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