The denizens of the Wildlands are probably most well known
to those who followed the Mistfall
articles, as the beastmen became the rivals of humanity during the first ages
of the world. Today we take a closer look at what the players can expect as
their Heroes enter the lands of the first servants of the Duskfather.
Hostile and Wild
The wilderness has never been a welcoming, especially in the
northern, ice-ridden lands of the Valskyrr, and many settlers and conquerors
would come to realize that venturing deeper into the north was a dangerous
endeavour – and not only because of the creatures living there. Swept by cold
winds, unforgiving, sometimes surprisingly barren and featureless, the
Wildlands would often repel – or kill – those seeking passage on their own.
The half-man, half-beast children of Dusk inhabiting those
hostile lands also left their mark, as the Wildlands were transformed by the
Mists, and those who enter them now can often suffer from the effects of the
dark sorcery the beastmen shamans dabble with. But even without the dark
magic, crossing icy plains and half-frozen rivers can prove a task able to wear
down those who are not well prepared.
Art by Enggar Adirasa |
Wildlands in the Game
Although occasionally a Wildlands Location can bring with it
an opportunity to gain a bit of an edge, usually players will have to factor in
the extra effort it may take to move out of a Wildlands or be ready to deal
with some damage their Heroes may suffer upon entry. Still, most of the
wilderness can offer them a little bit of respite, if they manage to
successfully rid it of its original inhabitants. The enemies most often
encountered in this terrain are both beasts and beastmen: strong, tough and
often impossible to deal with by simply retreating when the going gets
tough.
Next time we will take a closer look at what the players can
expect from the ones that call the icy wilderness their home.
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