Recently I have been invited to sit in the guest chair of a Polish videocast called Rozmowy ZnadPlanszy to talk about Ameritrash games (if by any chance you understand spoken Polish, here’s a direct link to the episode). We talked about obvious differences between American and European games, about recent blurring of the lines, and about the evolution of the Ameritrash genre. Little did I know that I would stumble upon a very small but probably also a very important step only a few days later, while comparing the Decent 2.0 and the Imperial Assault dice.
Descent 2.0 Dice. |
The Dreaded X in Descent 2.0. |
By just looking at the pictures you will not spot the one detail I’m referring to, as Decent and Imperial Assault dice share Surges, Range (called Accuracy in IA) and damage symbols, with the newer game dropping the tired heart-shaped design for one that is probably more futuristic (although slightly less obvious). There is another dropped element: the dreaded X.
Now, for those of you who have never played Decent: rolling an X while attacking means that the attack misses completely. No matter how much damage it would deal, the target escapes unscathed and unless there is a reroll available, nothing can be done to deal any damage. Without an X, you get to count the damage dealt, apply possible bonuses and subtract the defence granted by the target’s armour dice.
The (somewhat less) Dreaded X in IA |
American games have been evolving, borrowing ideas from other genres, approaching their inherent randomness in new ways and introducing changes big and small. Now, as evidenced by what is arguably a top tier product of a top tier company, another important step was made. The removal of the automatic failure allows players to make more accurate approximations. I’d even say that it encourages them to set up situations in which specific goals can be achieved exclusively through skill, without fear of being stopped by a stroke of bad luck.
Imperial Assault Dice |
I don’t want to blow this small vanishing X out of proportion, as the whole modification may be just that: a small detail in a big game. On the other hand, it may be a sign of an overall change that will see American style games put more and more power into players’ hands. And that is (in my book at least) great news, as I love the theme, but most often I love agency even more.
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